"Darkness and Demons hide below, afraid of something older than time and more fowl then the devil himself....."
In my time attending Full Sail, I had the opportunity to design sounds for in-devlopment games. One such project was a piece called "Underworld", I devoted much time to creating the ambiences, effects, and atmosphere in this game while in the Portfolio II course. This proved to be equally challenging as enjoyable, resulting in something I have taken much pride in.
Over the course of one month, I maintained weekly production deadlines, resulting In a final cohesive project. The assets produced included multiple ambiences and stingers, as well as foley footsteps and torch effects. The vocal recordings were originals utilizing my own voice, while later processing with reverb and pitch alteration. There were many additional sounds, such as the subtle stirring of the portal, or the metallic, almost glassy crystal cave.